![]() ![]() I thought these would be diff topics, but all coming back to same place. Ive also changed the default rotation in MAYA from XYZ to ZXY. Ive tried different importing method including exporting a FBX then load to Unity and ecpoting to unity directly. However, when I import that model to unity, many koints rotation changed. This thread starting to converge with this one. I already have a model in MAYA where all the joint are having Y axis up-pointed. Looked at this: GitHub - Plattar/gltf-exporter: Unit圓D GLTF2 importer and exporter toolchain, but doesn’t seem to work anymore? At least doesn’t install an export menu as per the help file. What gltf exporter are you referring to? I couldn’t find one that works with most recent version of Unity. Looks like an amazing tool, but didn’t seem like i could use it to export single assets? Is more like a scene exporter, yes? Please lemme know if wrong. We offer glTF as the standard export for all downloadable models in addition to the original file format that was uploaded. But then, when you want to use some of the awesome assets you find, you get detoured for ages needing to also learn Unity and Blendr. I’m wanting to capture the moment when you are really excited about Babylon- ready to jump in and start coding. Hey! Well, i am looking for a super straight forward path from purchasing an asset in Unity asset store to using in Babylon (avoiding using/learning Unity).
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